zerr 53 minutes ago

What do they use for graphics and audio?

  • dashersw 50 minutes ago

    Each platform has its native bindings. For graphics, you write CSS and HTML canvas API as well as JSX, it renders to native components and their alignments, the canvas API is converted to native surfaces, whatever the platform uses.

    • zerr 29 minutes ago

      I mean, is it OpenGL, Vulkan, Metal? etc...

sublinear 53 minutes ago

Ah this is for embedded apps. Pretty neat!

  • dashersw 37 minutes ago

    It also supports iOS, macOS, Android, Windows, Linux, XBox for Three.js games, as well as (some) Node.js apps.

    • jr3592 5 minutes ago

      could you throw a react project (WEB) at it and get a native macos project out of it?

tarcon 50 minutes ago

"The earlier implementation could not be driven to zero of them, because boxing was load-bearing in its emitter"

In the docs of the repo of their TS to C++ compiler. https://github.com/geastack/compiler